Skilled, versatile and self-motivated 3D professional with 5+ years of industry experience.
Primarily self-taught, a strong hunger to learn and develop with a drive for problem-solving.
Work experience as an independent freelance artist, and as an onsite team member. Extensive background in digital/traditional arts, and a life long interest in video game content.
Modeling, Texturing, and game setup for characters in Hardsuit's Game projects
Overseeing character production pipeline for all of Torn Banner's IPs. http://www.tornbanner.com/
Managing other artists on and offsite.
Modeling, texturing, bone weighting, and implementing the characters for Chivalry: Deadliest Warrior.
Clients Include - 2K games, Boss Key Productions, Pure FPS, Black Tower Entertainment, Action Mobile Games, Neverdie Studios, ACME Digital Content
Worked with Don Ott and Justin Harrison of 3dMotive to create a 4 part series covering my entire workflow for creating a game ready character using Zbrush, 3Dsmax, Photoshop, and Marmoset.
Was a great opportunity both to share my knowledge, and learn about my own workflow in the process.
Modeling/Texturing of both characters and environments for the Mobile Title Lionheart: Tactics http://www.web.lionhearttactics.com/
Modeling of game resolution vehicles for the AAA game title Forza 3.
additional responsibilities included:
-Downressing of LOD models
-3D scanning of real cars