Skilled, versatile and self-motivated 3D professional with 7+ years of industry experience.
Primarily self-taught, a strong hunger to learn and develop with a drive for problem-solving.
Work experience as an independent freelance artist, and as an onsite team member. Extensive background in digital/traditional arts, and a life long interest in video game content.
Modeling, Texturing, and game setup for characters in Hardsuit's Game projects. Creation and maintenance of material pipeline. Collaboration with Animation on rigging, skin weights, and morph targets.
Overseeing character production pipeline for all of Torn Banner's IPs. http://www.tornbanner.com/
Managing other artists on and offsite.
Modeling, texturing, bone weighting, and implementing the characters for Chivalry: Deadliest Warrior.
Clients Include - 2K games, Boss Key Productions, Pure FPS, Black Tower Entertainment, Action Mobile Games, Neverdie Studios, ACME Digital Content
Worked with Don Ott and Justin Harrison of 3dMotive to create a 4 part series covering my entire workflow for creating a game ready character using Zbrush, 3Dsmax, Photoshop, and Marmoset.
Was a great opportunity both to share my knowledge, and learn about my own workflow in the process.
Modeling/Texturing of both characters and environments for the Mobile Title Lionheart: Tactics http://www.web.lionhearttactics.com/
Modeling of game resolution vehicles for the AAA game title Forza 3.
additional responsibilities included:
-Downressing of LOD models
-3D scanning of real cars