Dylan Brady
Dylan Brady
Character Artist with 9 years of expirience
Tacoma, United States of America


Skilled, versatile and self-motivated 3D professional with 9+ years of industry experience.
Primarily self-taught, a strong hunger to learn and develop with a drive for problem-solving.

Work experience as an independent freelance artist, and as an onsite team member. Extensive background in digital/traditional arts, and a life long interest in video game content.


AnatomyDigital Painting3D ModelingCharacter ModelingTexturingCharacter Design

Software proficiency

3ds Max
3ds Max
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer


  • Chivalry medieval warfare cover art
    • Video Game
      Chivalry: Medieval Warfare
    • Year
    • Role
      Character Artist
    • Company
      Torn Banner Studios


  • Character Artist at Hardsuit Labs
    Seattle, WA, United States of America
    May 2017 - September 2018

    Modeling, Texturing, and game setup for characters in Hardsuit's Game projects. Creation and maintenance of material pipeline. Collaboration with Animation on rigging, skin weights, and morph targets.

  • Character Artist at Torn Banner Studios
    Toronto, ON, Canada
    May 2013 - May 2017

    Overseeing character production pipeline for all of Torn Banner's IPs. http://www.tornbanner.com/

    Managing other artists on and offsite.

    Modeling, texturing, bone weighting, and implementing the characters for Chivalry: Deadliest Warrior.

  • Freelance Character Artist at Freelance Character Artist
    January 2009 - Present

    Clients Include - 2K games, Boss Key Productions, Pure FPS, Black Tower Entertainment, Action Mobile Games, Neverdie Studios, ACME Digital Content

  • Instructor at 3Dmotive
    Orange County, United States of America
    November 2012 - February 2013

    Worked with Don Ott and Justin Harrison of 3dMotive to create a 4 part series covering my entire workflow for creating a game ready character using Zbrush, 3Dsmax, Photoshop, and Marmoset.

    Was a great opportunity both to share my knowledge, and learn about my own workflow in the process.


  • Offsite Character Artist at Emerald City Games
    Vancouver, Canada
    July 2012 - May 2013

    Modeling/Texturing of both characters and environments for the Mobile Title Lionheart: Tactics http://www.web.lionhearttactics.com/

  • Vehicle Modeler at ACME Digital Content
    Long Beach, CA, United States of America
    June 2008 - July 2011

    Modeling of game resolution vehicles for the AAA game title Forza 3.

    additional responsibilities included:

    -Downressing of LOD models

    -Pipeline documentation

    -3D scanning of real cars